Archived Changes for Sulayid's Legacy (The White Mantle) (7 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a6d73a566d10a88de9210f0 artifacts Sulayid's Legacy (The White Mantle) Update Approved
Name:
Elegant Cape of Dramatic Billowing → Sulayid's Legacy (The White Mantle)
None xlbeutel
6a6d690f66d10a88de9210cf artifacts Sulayid's Legacy (The White Mantle) Update Approved
Effect Description:
The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 2/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 2 (adherent to cap) and their effective diplomatic range is increased by +1 for every two Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Thrice per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 2/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
None mykonos_
6a6d61c266d10a88de9210a7 artifacts Sulayid's Legacy (The White Mantle) Update Approved
Effect Description:
The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 2/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 2/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
None mykonos_
6a6d611466d10a88de9210a6 artifacts Sulayid's Legacy (The White Mantle) Update Approved
Effect Description:
The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 2/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 2/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
None mykonos_
6a6d60d966d10a88de9210a3 artifacts Sulayid's Legacy (The White Mantle) Update Approved
Rarity:
Legendary → Mythical
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 2/6 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 2/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
None mykonos_
6a6814a59c497200d03a3e91 artifacts Sulayid's Legacy (The White Mantle) Update Approved
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 1/6 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 2/6 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
Discord Message (1531061972374781982) juggernacht
6a5d8b008a463d6708edd305 artifacts Sulayid's Legacy (The White Mantle) Update Approved
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 0/6 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 1/6 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
Discord Message (1524906204042756166) juggernacht